Comments

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(+1)

Implementation is great, juicy, clean and solid. However, the game mechanics feel a bit counterintuitive. I’d prefer to have the size-change controls visible on the screen at all times, perhaps as part of the UI.

I’d also suggest a mandatory mini tutorial in the first stage with a predictable monster spawn, since it’s impossible to progress without knowing this mechanic. I initially skipped the tutorial, thinking I could handle Crimsonland-like gameplay based on the screenshots and videos.

Not being able to kill small enemies with the big hammer feels frustrating. Maybe smaller enemies than your current weapon could dodge the hammer or AK, while larger enemies could make bullets ricochet or drop to the floor.

The game looks awesome, you’ve got plenty of positive comments and almost no direct gameplay feedback, so I wanted to share my first impressions.

good one

loved it

(+1)

This game is really awesome, I’d love to see more features

(+1)

Perfect game dude!

(+1)

This was so much fun!

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So much fun!

(+2)

Fun, juicy and tight gameplay. 10/10

(+1)

One of the most polished jam games. Which engine did you use?

(+1)

They used godot and streamed some of the development on YouTube. Search for firebelly.

(+1)

Thank you!

I like how the animation and art is. Also the game is super addicting. nice job

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LOVE how it feels to play this. really fun

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Awesome game! the game is juicy