How it was made devlog:

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(4)
AuthorFirebelley
GenreAction, Shooter
Tags2D, Game Maker's Toolkit Jam, Pixel Art

Download

Download
Ace.of.Sphynx.Windows.zip 37 MB
Download
Ace.of.Sphynx.Linux.zip 42 MB
Download
Ace.of.Sphynx.Mac.zip 55 MB

Comments

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(+1)

Really fun game with cool mechanics and it feels awesome to play. Only thing I didn't really like was how the boss would run into another room and still be able to hit me through the halls. Got hit twice because I couldn't see the projectiles the boss was shooting as he was in a different room and his cards just spawned on top of me.

Other than that, this is an awesome game!

(+1)

Very good combined mechanics. I played it non stop

(+1)

Could not stop playing! Loved the game mechanic. A true job well done!

(+2)

It crashes on my computer but I watched your videos and I like it.

(+1)

Very smooth game indeed! Loved playing it! Altough I feel like the dash ability could be nerfed abit with some sort of a cooldown considering that I cant take damage when I dash. I also think the player should get more punished when you hit the wrong dice. 

I found that constantly smashing the dash and shooting button was the easiest way for me to win the game. I think the solution to this problem would be that if you hit the wrong dice on the enemy the dice number re roles alternatively adds another dice"hp" you have to hit. Which makes you more cautious which dice you throw and not just keep spamming considering hitting wrong dice will cost you.

(+1)

Smooth and well made, not much else to say but great job! this is awesome!

(1 edit) (+1)

The Controls feels smooth and the animation just goes way smoother. Love the juice grinded with animation in the game. The game concept is also cool to mash the enemies until same dice. Specially the dash and reload system is well implemented, timed reload makes the game way better. It feels soo good to just wander and mash enemies. The wobble animation is great though. Great work. Enjoyed it a lot !!

(+1)

Spend about a minute in attacking the enemy in the spawn room, because the effects are just so satisftying

(+1)

I wasn't part of the jam, but I tuned into your stream a few times and decided to play your game. Here's some suggestions I have (if you plan to work on this game at all after the jam):

1. Since dying respawns you one level back, it would make sense that progressing to the next level should heal your lost health.

2. I think the game would feel a lot nicer if the camera zoomed to fit the player and all of the enemies. Especially considering enemy bullets never change direction, so you don't have to worry about them coming from off screen unless the enemy has died since they were shot. (which could be fixed by maybe having the bullets do a little explode animation and dissapear whenever the enemy that shot them dies)

3. This one is very important in my opinion. The game should really have a hit-confirm sound if the dice you hit the enemy with was the right color. Because right now, it sounds the same as a failed hit, and I found myself often thinking I had used the wrong dice only to realize it worked

Don't take any of these suggestions negatively. I loved the game, and I understand how difficult it is to make a game jam game. These are just some ideas if you choose to continue work on the game.

Thank you so much for the detailed feedback! I really appreciate it and I agree with a lot of what you say, particularly points #1 and #3. I have to think a bit more about #2 but I think you're probably right.

Thank you for playing!

Yeah, keep in mind it's just my opinion, if you don't like that direction for the game, that's completely fine as well